But I Don't Want To Be A Pretty Princess!
Published July 16, 2009 @ 09:12AM PT
Wired Magazine reports on the newest in video games for girls - which happen to reinforce every major female stereotype that exists. I don't mind the fact that marketers are trying to make video games for girls, and undoubtedly these games will resonate with some, however it is stunning that they reached into the deepest parts of feminine stereotyping to try and make the products appealing to women. It's almost as if girls are not even thought of beyond the color pink, beyond being princesses, beyond wanting clothes, boyfriends and popularity.
The reason why stereotyping is dangerous in products like Barbie, video games and on TV is because it sets up false expectations and a twisted sense of reality for young women that can lead to dangerous depression, distorted body image ideas, psychological problems with sexuality and reinforces the idea that women are not allowed to be smart, educated, independent, irreverent, or homosexual beings.
But don't let me tell you what to think. Take a look at some of the games being offered to "tweens" and the reviews from Wired magazine. Leave your thoughts in the comments:
The Clique: Diss and Make Up (Warner Bros. Interactive, Aug. 31)
What it’s about: Inspired by the best-selling books, The Clique has the player take on the role of a new student at an all-girls middle school. The goal is to work your way up the social ladder through different cliques (math club, jocks, etc.) using “gossip, fashion and wit” until you finally are able to join the school’s top posse, the Pretty Committee.
What it teaches girls: Ponytails, books and plaid shirts will get you stared at. Better to jump through hoops and pretend to be someone you’re not in an effort to become one of the most popular girls in school, because it beats the hell out of being part of the Ugly Committee.
Charm Girls Club: My Fashion Mall, My Fashion Show and My Perfect Prom (Electronic Arts, Oct. 20)
What it’s about: EA’s new line of games features possibly the hardest-working group of BFFs in America. Fashion Mall has the girls managing a mall, dealing with “mall drama” and making it a “hip hangout”; My Fashion Show lets players design clothes (”And make sure the puppy’s outfit matches too!”) and direct models; My Perfect Prom has you plan, decorate and eventually attend the big dance. The goal? To complete tasks and collect “sparkly, virtual charms.”
What it teaches girls: “Sparkly, virtual charms” are just as good as money. Mall management is a viable career choice. You can bring your pets to fashion shows. And prom has to be nothing less than perfect.
Dreamer Series: Top Model (Dreamcatcher Interactive, July 21)
What it’s about: Top Model shows what it takes to become … a top model. Players can choose their make-up and clothing as well as learn the right poses through various mini-games. Girls will be able to “glide through the glitter and glamour of a catwalk career” that culminates in “a fabulous photo shoot on a Caribbean island!”
What it teaches girls: This game might offer a better example of an aspiring model’s life than, say, America’s Next Top Model. But we’re guessing the game doesn’t expose girls to some of the harsh realities of the industry, such as eating disorders, drug-addled rock stars and completely insane reality TV hosts. And girls, we’d be wary of any “modeling shoot” that promises to take you to a Caribbean island. Just sayin’.
My Boyfriend (THQ, Sept. 14)
What it’s about: Players pick various outfits and make-up while they hang out, exercise and gossip with their friends. But the main object of the game is to create “the love story of your dreams” by choosing from five different guys. Then, players will have to “charm, chat up and chill out” with each different guy to find true love.
What it teaches girls: You are incomplete without a man, or at least a digital replica of one. More specifically, the game instructs that there are only a limited number of potential mates in the world, and the only way to find the right one is to flirt with all of them.
Princess in Love (THQ, Sept. 14)
What it’s about: Customize Princess Isabella with clothing and accessories. As the queen-in-training, players must mind their manners and plan gala balls while searching for Prince Charming, who can be wooed by learning the right dance moves.
What it teaches girls: No, really, you need a man. Being a princess isn’t just about wearing pretty dresses and waiting for your knight in shining armor all day: You’ve got to work. If you want Mr. Right, it’s up to you, not him, to make the first impression. So get dancin.’
Style Lab: Makeover and Style Lab: Jewelry Design (Ubisoft, November)
What it’s about: In Makeover, players use the DSi’s camera to take photos of themselves, then superimpose hair and makeup styles over them. Jewelry Design lets girls create their own jewelry and even upload virtual designs online — then buy replicas of the actual products they made in the game.
What it teaches girls: Makeover seems harmless enough; girls might wonder what their hair looks like with rainbow streaks in it. But Jewelry Designer is what parents need to worry about. At a recent demo of the game, we were told that custom jewelry items would cost between $10 and $25 each. Maybe My Boyfriend will pay for it.
Style Savvy (Nintendo, holiday 2009)
What it’s about: As a boutique owner, players will manage the store by monitoring inventory, funds and fashion trends to keep up sales. Players can customize their own character’s looks, and they’ll also help customers style themselves according to their budgets with more than 10,000 in-game items.
What it teaches girls: All you really need to care about is clothes and how they look on you (and maybe others). But at least you’re able to manage a retail outlet and make some money, although Nintendo’s virtual cash won’t buy any $25 necklaces from Ubisoft.
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Comments (62)
Comments on Change.org are meant for further exploration and evaluation of the ideas covered in the posts. To that end, we welcome constructive comments. However, we reserve the right to delete comments that are offensive, abusive, or off-topic; that contain ad hominem attacks; or that are designed to subvert or hijack comment threads rather than contribute to them. Repeat offenders may be permanently removed from the site at our discretion.
Author
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Jen Nedeau is a social media consultant, progressive activist, feminist speaker and writer. She currently lives in New York City, where she works full-time as the Director of Digital Strategy at Air America Media. In August 2008, Nedeau was selected to be the Editor of the WomensRights.Change.Org where she facilitates daily discussion about the feminist movement. Additionally, Nedeau volunteers as the Chief Technology Officer for New Leaders Council, a non-profit that offers exclusive training for young leaders. You can follow her on Twitter @HumanFolly or learn more here: www.jennedeau.com.







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OMG this makes me SO so sick. Girls are getting this sexist crap from all angles. How will I ever shield a daughter from all this? It's really scary to think about.
Posted by WOMENS CAMPAIGN FORUM on 07/16/2009 @ 09:53AM PT
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I really don't get this. Then again, I didn't get Barbie either. When I was a girl my idea of fun was either reading books or climbing trees.
Mothers cannot shield their daughters from this trash: instead, they have to help them learn how to make good decisions when confronted with it, which they are most of the time.
I'm tired of seeing little girls tricked out in make-up and adult-like clothing because, as their mothers say, "They wanted to." Honest to God, why can't parents be parents instead of "friends?"
Posted by Jenifer Lewis on 07/16/2009 @ 10:04AM PT
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Little girls tricked out in make-up, indeed! These games are working to get LITTLE GIRLS to look and aspire to be like the picture of female perfection that IS BEING MARKETED TO MUCH OLDER MEN!!!
I know this may seem like a stretch but I really believe that we should make this connection: these products and their corresponding ads build on our already firm-in-place rape culture! Parenting under these conditions is an issue that Feminist Movement should really take a crack at!
Posted by Jesse Demonbreun on 07/16/2009 @ 10:49AM PT
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Its not the feminist movement but every individal female who has girls or is an aunt godmother. Can people see that this is intentional that all the Women Movement has stood for is being taken away from them? If we want equality for ourselves and our daughters simple don't dress them like hookers and don't buy the games!! Instruct them in nongenderbased games and be a parent for God's sake. They will love you when they grow up. Also why do middleage women need to talk like OMG?? Come on take your blinders off!!!
Posted by Mary Ann Thompson on 07/17/2009 @ 09:23AM PT
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Wow, I kept waiting for the list to end but the gamez kept coming! Ugh. My sympathies to you for having to review all of them.
Posted by Leigh Graham on 07/16/2009 @ 10:35AM PT
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I had to stop reading after the first few. Too depressing, too disgusting.
*sigh*
Posted by Criss Cox on 07/16/2009 @ 11:21AM PT
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wot, no harvest moon?
Posted by Sophia M on 07/16/2009 @ 10:55AM PT
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Funny how I managed to play video games just fine as a kid without dealing with stereotypical girly-girl games. Then again, I had parents that didn't force me to act like the perfect little princess that girls are "supposed" to be - I've heard horror stories of parents who slap toys away from their kids because they're for the "wrong" gender(as if it's going to hurt a boy if he plays with dolls or a girl if she plays with hot wheels!). There's nothing wrong with girls who want to wear pretty clothes and such, but we shouldn't expect them all to want that, and we should certainly expect them to have interests outside of fashion and boyfriends!
Of course, boys get terrible stereotypes aimed at them too(my least favorite is probably "real men don't cry") - it's just harder to notice with video games; unless they're obviously sparkly pink girly girl games like this, video games are assumed to be a "guy thing" by default.
Posted by Chelsea Niemi on 07/16/2009 @ 11:30AM PT
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I once thought as time went by and our thinking evolved we'd stop putting kids into categories and let them be who God made them to be, let them find out for themselves without telling them "girls do this" and "boys do that."
Then again, I also thought we'd become less materialistic, and the consumer society we live in is pretty horrifying.
Sigh. Don't mind me. I'm just being a grumpy old fart.
Posted by Jenifer Lewis on 07/16/2009 @ 11:54AM PT
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I disagree miss lewis...Your not being just a "grumpy old fart".
I too had hoped that we had moved beyond a lot of these foolish steriotypes but I reckon the real grumpy old farts just dont wanna let go just yet...
Posted by Thomas McHugh on 07/16/2009 @ 02:38PM PT
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I think I might be on the opposite side of the fence on this one. It is possible that girls enjoy these types of games and the market is catering to the wants of girls rather than trying to turn them into an ultra princess. Is there a market because girls and women feel they have to be the pretty princess based upon societal pressures? I think that is a part of it, of course. On the other hand, isn't it possible that many women and girls enjoy and are attracted to this type of game?
In my family we have a son who is nine, a son who is three and a twelve year old daughter. We play all types of games with our kids on our computer lan from educational to stradegy. My daughter is disinterested in joining in but really likes a girlie fashion design program that bores me to tears.
I think it's important not to make girls and women feel like there's something wrong with them because they want to be feminine. The message should be that you can be whatever you want to be and enjoy what you really like (especially at home). I think this should be the message to both sexes.
Posted by Michele Rodriguez on 07/16/2009 @ 11:31AM PT
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I completely agree with your whole last paragraph! I think what is important to note from this post is that advertisers and companies that produce children's toys are not interested in communicating that message. As a result, they create products that cater to and reinforce gender stereotypes. Their products become then linked to gender stereotypes to the point that, socially, an individual can stick out as a pariah if they choose the wrong product.
Look down any toy aisle in any store and it becomes quite clear that this industry is not at all interested (overall) in helping to give that choice to children.
Posted by Jesse Demonbreun on 07/16/2009 @ 12:03PM PT
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Sure, some girls like that kind of thing. However, as you ask, why might that be? Is it because they feel it's expected of them? Is it because "it's what all the other girls are doing?"
I have no problem with being feminine. What concerns me are marketing strategies that reinforce the kind of values that make girls who aren't "pretty" feel worthless.
Would that more parents paid as much attention to the games their kids play as you apparently do.
Studies have shown (and I can't put my hands on a link at the moment) that girls enjoy video games that encourage cooperative play and the achieving of goals. I would like to see more of those kinds of games rather than the kind that pander to the lowest expectations.
Posted by Jenifer Lewis on 07/16/2009 @ 12:04PM PT
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I think there should be choices for a girl and yes some girls prefer "stereotypical" games, but as long as girls have a right to choose game that fits their interest, im ok with these games. when i was younger i was ashamed that I liked barbies, because i grew up surrounded by boys. If I like pink and other stereotypical things I should be able to have the choice to have fun accordingly.
Posted by alyssa dockter on 07/16/2009 @ 01:14PM PT
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I agree miss rodriguez.
Women can be successfull without acting like men while still letting more of their masculinity show and men can be successfull without acting like women while still letting more of their feminism show...In other words balance without negative expectations will make us all more equal and a better society.
Posted by Thomas McHugh on 07/16/2009 @ 02:41PM PT
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Alyssa, you wrote: "when i was younger i was ashamed that I liked barbies, because i grew up surrounded by boys. If I like pink and other stereotypical things I should be able to have the choice to have fun accordingly."
I daresay a number of boys feel the same way you do about Barbies and the color pink.
Misogyny does not only affect girls. Gay-bashing is in part a result of the contempt for all things female. If boys who wanted to dress up Barbies (regardless of their sexual orientation) were allowed to do so in peace, this world would be a better place.
Posted by Jenifer Lewis on 07/17/2009 @ 09:33AM PT
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I think what you're missing is that there are so many things being thrown at the females of today that the balance is out of whack! They're bombarded right from the start with stereotypical actions, and it's way more easy for their role models to give into the Cinderella-way of bringing them up than to really find some good books, games, tv shows, & movies about strong women than to just let them view what's stimulating them from all angles as soon as they can comprehend.
Most people really DO still raise their sons/daughters differently when it comes to everything from color-choice, to holding & coo'ing to them, to picking out school clothes. We're talking very young stereotyping that, by the time they hit even 7-8, (or younger) they're definitely forming an image of what is expected of a female to be.
I'll write more as this comment page continues....
Posted by Kactus Kat on 07/27/2009 @ 05:59PM PT
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Jennifer, I like your suggestion of cooperative games! I am a woman who as a girl did play video games. I loved Tomb Raider (despite the gross caricature of a woman that is the main character) because it was a problem solving game full of puzzles and cool worlds and not too much shooting was required. I think a game like that, or a cooperative one, with a normal looking woman could really appeal to girls if it was marketed towards them. There are lots of good games for girls already out there, but as one poster said they are considered male by default because they aren't in a pink box. I don't think we can let game developers off the hook by saying some girls like that kind of thing and it's only society's fault- if you're not part of the solution, then you're part of the problem in this case. Game developers who do nothing to broaden social stereotyping or develop challenging and interesting games for girls show none of the innovation and edginess they are generally known for. They are boring, mainstream and outdated. Is that how you want to be described, EA and Ubisoft? How about a game where girls have to work online together and solve problems to rescue a female friend who was kidnapped because she developed a scientific formula for something important and not fashion related!!!!! That took me 10 seconds to think up so it's not that hard- you can do it EA!!!!!!!!!!!
Posted by michelle cameron on 07/16/2009 @ 12:32PM PT
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Yeah, or a princess who uses her intelligence and diplomacy to save her kingdom from a deadly war the king is about to start!
Posted by Jesse Demonbreun on 07/16/2009 @ 02:01PM PT
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Well said miss cameron.
I too like lara croft and not just because she was sexily designed either but rather also because it was a thinking game...A rather frustrating thinking game that I had to use some cheats on but still, a thinking game with a capable woman who wasnt expected to wait for a man to save her or stay at home all the time...Not that theres anything wrong with stay at home ladies any more than theres anything wrong with stay at home men.
Thats a large part of the problem I think in that we as a society still have the patterns of extremes warping our collective and individual perceptions.
Posted by Thomas McHugh on 07/16/2009 @ 02:48PM PT
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Miss demonbreun...Thats a wonderfull idea and one I'd love to see implemented in a game as well as other forms of media.
Posted by Thomas McHugh on 07/16/2009 @ 02:50PM PT
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Yeah the message should be that you can be pretty but its your natural talent that should be emphasized. As a nurse of 39 years what I see is the beautiful young nurses get the best positions and jobs. Ask them why they went into nursing its because of Scrubs. Everyone is beautiful and look at the eating disorders, drug addiction that our society has because of the perfect body image. When are we going to stop buying into this crap?
Posted by Mary Ann Thompson on 07/17/2009 @ 09:35AM PT
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It's Mr. but I'm not miffed - common mistake :)
Posted by Jesse Demonbreun on 07/17/2009 @ 10:55AM PT
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Ha, ha! This is a root of what we're talking about! Even with the choice of a name for your male or female child (hence, JESSE), we are stereotyping our children! You'd be surprised at how few females have a non-gender name. Yes, they're out there, but there's a lot more Katie & Christopher's than Jesse's or Jordan's.
Posted by Kactus Kat on 07/27/2009 @ 06:10PM PT
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I would have killed for the Jewelry Designer game as a kid. My love of jewelry making started early and I think it would have been pretty cool to see some of my designs realized. And goodness knows that at various stages the entirety of my $8/month allowance (plus any later babysitting earnings) went exclusive to jewelry-making supplies, so I don't see this as substantially different. At least kids are getting to be creative.
As for Style Savvy, you're complaining about a game that lets "players . . . manage the store by monitoring inventory, funds and fashion trends to keep up sales." Really? From your own description it doesn't seem to singularly be teaching young girls to solely care about clothes. It also appears to be teaching them business fundamentals. I do appreciate that using fashion is phoning it in here. Tweens are a little old for the lemonade stand, but there is probably another product that could be a little less stereotypically girly and still appeal to a lot of young women.
When I was much younger I played a lot of games and even programmed one or two. I had a strong preference towards quest/adventure games because that was just the kind of kid I was. Gender in games was irrelevant to me; I simply played the types of games that interested me (in fairness, I started gaming on an Apple IIGS and my friend's IBM, so all the "characters" were pretty much stick figures if there were representative characters at all). The biggest problem I tend to have with these games is when they fail miserably, their failure is used to support the idea that there is no such thing as girl gamers. It seems to me that really well-written games with strong female characters that don't revolve around traditionally girly themes would appeal to boys and girls. I know so many guys that loved Carmen Sandiego growing up. If a game is smart, it's going to reach a wider audience.
Posted by Jillian Baker on 07/16/2009 @ 01:40PM PT
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I'm sorry, but I have to also take a 2nd. to respond to your post, Jillian. What is wrong with the marketing strategy of these games is that boys won't be exposed equally as girls are when they're on the shelves. I know that because brothers rarely follow their sisters into that corner of the game aisle. If there's jewelry or design, the boys are rarely there...and esp. if there's only a girl on the cover of the box it comes in! C'mon, you can THINK the boys will buy it, too, but I bet it's not 50% of the market.
Posted by Kactus Kat on 07/27/2009 @ 06:14PM PT
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Jesse, I love that idea. Adding critical thinking would be a fantastic idea and great for our brains too. It would also allow children to recognize that we're all multi-dimensional. No one thinks just pink or just blue.
Posted by Michele Rodriguez on 07/16/2009 @ 03:47PM PT
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What I like is the creativity behind these games, that 'girls can play video games too' and that some of them include entreprenurial skills (inventory, etc.). What could be different is to throw in something for the girl who doesn't like pink, something that is more right brained than fighting or strategy games without the drama or superficiallity. I like the idea of a cooperative game. Maybe playing business and they could choose what their business is and manage the money and strategic alliances and such. Any other ideas on what it could be?
~Jen Aly, Founder HappilyEverNow.com
Posted by Jennifer Aly on 07/16/2009 @ 06:05PM PT
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My younger sister and I love to play "Boomblox." It's a game that makes you think about physics and the way structures are built, also some levels are puzzle-like, in some levels you are defending innocent cows and kittens from the attacks of the evil monkeys. It seems pretty gender neutral to me. It's not very violent. It's varied, exciting, fun and addictive. Also, there are cooperative games in a separate section, as well as competitive games and individual levels. I recommend it as an alternative to "girly" games. =)
Posted by Michelle Bak on 07/17/2009 @ 09:49AM PT
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You scare me, Jen...instead of taking that game & adapting it to girls by changing their choice of colors, etc......why aren't you "thinking" of how you can change that game to make it EQUALLY enticing for BOYS? See? Same mentality as those of yester-year. It's little mis-thoughts like yours that come to mind, but need more tweaking in a completely different direction.
Posted by Kactus Kat on 07/27/2009 @ 06:19PM PT
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OOpsie! And I forgot to applaud Michelle & her sister for picking games that stimulate your math/science minds along with some gender neutral games. Gosh, I actually took a happy breath after reading your post!
(you get it!)
Posted by Kactus Kat on 07/27/2009 @ 06:23PM PT
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There is the game lemonade stand. It's great...you start off with a typical lemonade stand and can move up to a full blown lemon store. You have to pay attention to weather, season and master the recipe you sell to your customers. Dinky little game but very interesting and fun for everyone.
Posted by Michele Rodriguez on 07/17/2009 @ 12:13AM PT
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Does anyone really think that private sector companies are choosing products simply to re-enforce stereotypes versus making money? Companies and/or their vendors spend time and dollars doing research to see what new products will actually sell - and sell at a price where both parties (company and vendor) can have a profit. The free market will decide what products will be available - not someone's social agenda.
Posted by Richard Forrest on 07/17/2009 @ 09:31AM PT
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Of course the free market decides many of these things. There's easy money to be made in reinforcing stereotypes, just as there is in making sequels to blockbuster movies, because it takes a whole lot less originality.
It doesn't mean we can't talk about how obnoxious these product are and why we think or feel that way.
Nor does it mean that they are good and healthy for young girls. Just as we don't allow children to smoke cigarettes, there is nothing wrong with parents, grandparents, aunts, etc. talking to each other about how to talk to their girls about it when their friends fall prey to it.
Posted by Jenifer Lewis on 07/17/2009 @ 09:45AM PT
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Well, the fashion and jewelery games are one thing. I enjoyed playing those as a kid because they let me be creative and I was better doing computer graphics than paintings. Also, at the time Windows Paint was the only other artsy thing on my computer. I also played with hot wheels and dinosaurs. I loved to play Barbies. I was amazing at soccer and basketball. Even though I had some girly things it was balanced. However, things like that Clique game or "My Boyfriend" are just insane. Instead of making clothes artsty they turn it into an excuse to feel superior and tell little girls having a boyfriend is the most uber cool thing ever.
So, my bottom line-creative things are ok, clique-y desperate boyfriend seeking make-up wearing five year olds aren't.
Posted by Emma Roberts on 07/17/2009 @ 09:32AM PT
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Yeah, Emma -- the Clique game turned my stomach.
In part that's because it reminded me of all the nasty stuff I(and many others) suffered in junior high school at the hands of those either in cliques or who wanted to be in one, but mostly because the solution it advocates is to be like them.
What a terrible idea!
Posted by Jenifer Lewis on 07/17/2009 @ 09:38AM PT
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Oh trust me, I know. I was never popular in middle school, though I never wanted to be. However, some of my friends did and that was always terrible because they would start being awful to everyone in the group to end up sucking up to us again when nobody in the popular group stayed friends with them. I think that if the media strayed away from things like that game girls would be a whole lot better off.
Posted by Emma Roberts on 07/17/2009 @ 09:55AM PT
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What it's teaching kids is cruelty and superficiality. I also noticed no girls of color or differently abled girls on these game packages. Sends a very bad message.
I would gladly buy my granddaughter a jewelry making kit or a fashion kit if she's ever interested, but if it's packaged like these, forget it. Making jewelry and learning to run a business has nothing to do with gender, period.
Right now, her favorite toys are trucks, cars, trains, and balls. She is sweet and loving, and gentle with our pets, but shows no interest in dolls. I'm glad she is allowed to be herself. I know we face an uphill battle down the road when she sees advertisements that send the message that she needs to be a pink frilly little brat to fit in. Who decided this crap in the first place, of which gender plays with what toys??? How stupid.
Yes, Jennifer, I'm a grumpy old fart too!
Posted by Romy Carver on 07/17/2009 @ 11:01AM PT
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I'm surprised no one here has mentioned The Path:
http://www.npr.org/templates/story/story.php?storyId=106642281
Posted by I C on 07/20/2009 @ 02:18PM PT
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Emma, I'm glad you had choices, and made them to fit your personality & likes. What we're really talking about is something deeper. Did any boys play WITH you when you picked up a Barbie, or did some of your more girly things? Why didn't they? You certainly made the choice to play with Hot Wheels and dinosaurs.....our society would frown on vice versa.
Posted by Kactus Kat on 07/27/2009 @ 06:28PM PT
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Scott, interesting! I'd never heard of that but I'm going to purchase it and play it. It's a very interesting, new concept that addresses female specific issues. Thank you!
Posted by Michele Rodriguez on 07/20/2009 @ 03:29PM PT
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I got The Path to see what it was about. It's not ideal for young girls. I think you'd have to be an older teen. It's also slightly boring and you're walking around for a long time. Although the atmosphere is beautiful, there's not much interaction or expectations from the player. I didn't play long before becoming bored. I just thought I'd report back my experience :)
Posted by Michele Rodriguez on 07/21/2009 @ 09:00AM PT
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Thanks for the feedback on The Path. I still may have to check it out.
Posted by I C on 07/21/2009 @ 10:14AM PT
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I do hope that when you stop to think about the things each of us need to teach a female person close to us, or who we might influence that we see it from both angles. Is this something you'd share with a boy? If so, why not? The books? The games? The clothing? The movie & tv? The comments people make....the work they do...the places they go...the reaction people have to them.
I'm a Baby Boomer who doesn't think society has changed much from my grandmother down to MY granddaughter. I am 1 of 5 girls, and have raised 1 daughter who graduated as a Women's Studies major. She works in a non-gender related job (non-profit), and also works on one of the many sub-boards of NOW (National Organization of Women).
It takes influence from every direction - at every age to raise a confident & creative & grounded woman. It did in my grandmother's day, and it stands yet today. Our daughters need to express their ideas from a very young age, but they need to be taught that EVERYONE - boy or girl can do the same things, achieve the same goals, and dream the SAME dreams. You'll have to steer them away from some of the stereotypical pitfalls sometimes, but substitute another challange or focus or role model with consistency throughout her life.
And the very best thing you can teach her is to feel good about who she is, not what the world thinks is good, or perfect, or feminine.
Posted by Kactus Kat on 07/27/2009 @ 06:40PM PT
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I know this is so horrible but I was laughing the whole time I read it. Not at young girls of course, its not their fault that this crap gets pushed down their throats. I was cracking up because these companies are "like" so fucking stupid "omg". Lets just turn our young American girls into retarded zombies...awesome.
Posted by Michaela Marie on 07/28/2009 @ 06:14PM PT
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I actually think the cliques game is useful in teaching nice girls how to deal with the nasties. What the tactics are and what to do to deal with them.
Posted by Carol Pawlowski on 07/29/2009 @ 12:16PM PT
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I actually think it'd be even better if the cliques were just as important a game for boys! Why should the jacket (box), or consumer focus be directed JUST at girls?
What you're missing is....if it's directed at girls....well, WHY?????
Posted by Kactus Kat on 07/30/2009 @ 02:40PM PT
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"Teaching girls how to deal with nasties" ? Hmm... I am not sure that gossip fashion and wit are great ways we want to teach our daughters how to deal with "nasties". This is perpetuating a gender stereotype that is harmful to young girls. If these are the ways they learn to deal problems then this how they will behave. Girls are more than gossipers and they care about more than fashion. I think there are better ways to teach our girls how to approach difficulties, whether in school with cliques or otherwise.
Not to mention to encourage fashion as a way to deal with issues perpetuates our consumer driven culture.
Posted by Ashley Chapman on 07/29/2009 @ 01:23PM PT
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I know you got this article from somewhere else but it really does not represent the broad range of games which feature girls as characters. For a start it's taking games from the DS a conolse dedicated to simple, quick concept games, they are bound to feel a little hollow because all DS games are, the nature of the console means they can't get too complicated. Even saying this the best selling handhel game of all time, namely Pokemon, has always featured the ability to play as a female character with absolutley no detrement to what can be achieved or is expected.
WoW, GW and almost every game these days features female playable characters if not leads, most of which are just as strong and intelligent, if not more so, than male protaganists.
I feel the writer of the article has gone out of their way to find a selection games that can be seen in this negative light, especially when grouped together like this.
I remember when I was a child I (and every girl in my class) wanted that cool fashion designer game that let you combine different images to create outfits, was this "oppresive" too because it made me care about the way I dressed? I played with it for hours and still have a successful job?
Posted by jessica smith on 07/30/2009 @ 02:53AM PT
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Jessica, the article is supposed to bring to light that companies ARE catering to girls....and not BOTH genders. Why should ONLY girls be exposed to these subjects? It has nothing to do with girls wanting these or not, but rather......why would they make a box (cover, jacket) that ONLY appealed to GIRLS? Would a boy buy this with the way they look, or how they are advertised, or where they sit in the stores? (I think not).
The games you talk about YOU picked to play because they were non-gender games. This is how these should be marketed, too....don't you think? Or.........do you not like the idea of a boy maybe wanting to buy this game in a less FEMININE box?
Posted by Kactus Kat on 07/30/2009 @ 02:45PM PT
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Yeah I get you are saying that they are aimed at girls with girly things but how is it different from a war game featuring a man with a gun on the front or Golden Axe back in the 80's? It's just the "boy" versions have been around longer.
Princesses and soldiors are innocent childhood fantasies, they shouldn't be denied to children anymore than they should be pushed on them.
Posted by sophie harwood on 07/31/2009 @ 03:24AM PT
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Sophie.....
This is where I worry about the new generation of "feminists".....you come into these conversations/articles from an angle that says, "the gender bias doesn't exist because I haven't noticed it in my lifetime."
I still stick to the fact that, even back int the 80's, then the 90's, and into this century....I have NEVER seen games like those listed above in ANY section that even MILDLY resembles a section of a store a boy would look at!
Get real...sorry!
Posted by Kactus Kat on 07/31/2009 @ 08:09PM PT
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Games like WoW and Star Wars Galaxies do indeed have female characters but as a woman who played both of these games I must say that I saw noticeable differences between male a female characters. In WoW, which I adore playing, the female characters are all rather well endowed, while the male characters may or may not be incredibly muscled. In Star Wars Galaxies the female dancers have a repetoire of highly sexualized moved while male dancers are for less erotic in nature. What message does that send? I think the games in this article were chosen because they are the most prolific type available to young women. Games such as Rock Band, which features the ability to make your own character with a realistic body type, are starting to level the playing field that simply aren't common enough.
Posted by Alexa Weger on 08/01/2009 @ 09:25AM PT
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Kactus Kat, you wrote: "This is where I worry about the new generation of "feminists".....you come into these conversations/articles from an angle that says, "the gender bias doesn't exist because I haven't noticed it in my lifetime." "
Your remark makes me think of all the twenty-something girls I meet who speak as if they are either oblivious to or ignorant of the many hard-won gains they take for granted.
"Oh," they'll say, "I'm not a feminist. I just believe in equal pay for equal work."
Posted by Jenifer Lewis on 08/03/2009 @ 05:34AM PT
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So very glad to know this, Alexa, and I appreciate your informative response.
Posted by Kactus Kat on 08/04/2009 @ 02:40PM PT
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The only thing I saw of merit was the last game required girls to monitor their inventory. I wish we could see games like this alongside games that require problem solving skills, since society touts that we're so good at problem solving. I grew up playing Spyro, which appealed to my sense of fantasy, Tetris, which exercised puzzle skills, and Aladdin on Sega, just because I liked Disney and until Pocohontas and Mulan came along Jasmine and Ariel were my favorite "princesses". I'm not saying that little girls can't pretend to be princesses and want to find "true love" and play dress up. They just need to have a chance to get out and ride an ATV (another favorite game of mine as well as real-life activity) and challenge their minds in a more mathematical, scientific or skill-applicable way as well!
Posted by Alexa Weger on 08/01/2009 @ 07:53AM PT
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"Jasmine and Ariel were my favorite "princesses"."
Alexa, just out of curiosity, did you ever read Hans Christian Anderson's "The Little Mermaid" on which the Disney movie was based? If so, how would you compare the two?
Posted by Jenifer Lewis on 08/03/2009 @ 05:40AM PT
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Unforunately I have not read the book. However, the version of the princes that I grew up with was the one Disney created and I felt that she was at least more self-sufficient than Sleeping Beauty, Snow White or Cinderella.
Posted by Alexa Weger on 08/03/2009 @ 04:52PM PT
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You might like to read the original story. IMHO it's soulful, poignant, and illustrative of the meaning of love in a way I've rarely read or seen.
I read it as a child, and it saddens me to see how many powerful fairy tales and folk tales have been essentially neutered by an entertainment industry that doesn't think kids can handle deep concepts like the ones Hans Christian Anderson's "The Little Mermaid" explores.
I guarantee you it will stay with you a lot longer and powerfully.
Posted by Jenifer Lewis on 08/03/2009 @ 07:43PM PT
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In response to Alexa's reply, Jenifer....there is definitely a time-lag between the HC Anderson's book, and Disney's revamp into modern times.
Nancy Drew has gone through several generations where she has changed, too. I used to think she was very independent, "back in the day"...but now to pick up and read an "original copy" of one of her books, wow - what a difference I see!
Lost in translation? In generation is NOT the same as lost in gender-ation!
The point of this is....do girls and boys have the same exposure to access to games as those above. I still say, boys (and their parents) would never buy these games...and why should games be made especially for a boy OR a girl?
Then they go to school, and have MORE gender separations in both the classroom, & their outside-classroom activities.
We need to be more aggressive in pursuing the focus at the levels where people/businesses really can make a difference as to how this next generation learns to appreciate that it doesn't really matter what game you pick up....everyone is an equal human being.
Posted by Kactus Kat on 08/04/2009 @ 02:50PM PT
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I'm surprised that they didn't go after Disney! I found this an interesting because I am the oldest in a family of 4 daughters. Four daughters who have been allowed to go for any dream that they've had, whether it has been to be an artist, a doctor, a teacher, or whatever. While the two oldest (myself and my 9 year old sister) were into the worlds of Power Rangers, Teenage Mutant Ninja Turtles, SpongeBob Squarepants and Legos; the two youngest have gravitated and love stuff like Disney Princesses and other 'girly' stuff.
So obviously, my parents haven't exactly tried to push any of us in one gender direction or another, yet some of us have found that they like more traditionally feminine stuff and others have found that they like more traditionally masculine stuff. Which is fine. It's ok to like these games and be a girl. It doesn't mean you are submitting to 'The Man' or society stereotyping.
In fact, despite the fact that I tend to prefer more 'masculine' games, for example, Final Fantasy as opposed to fashion based games, I thought the concept of Style Savvy was actually cool. You get to own a shop, (earning your own income), you get to design your own clothes, (expressing creativity), dealing with budgets (learning financial knowledge), and help customers make choices (decision making), etc.
I agree that there are plenty of games that stereotype girls, but there are worse offenders that Style Savvy or even the Style Lab games and I'll agree the first few made me cringe. Yet, I honestly don't think my sisters would be brainwashed into thinking that those are the only ways to live their lives, by these games.
Also, about the point that boys wouldn't look at the 'girly' games as much as their sisters because they aren't in the same area? At least in my area of the country, that's bull. At the Wal-Marts, Targets, the K-Mart I go to as well as the GameStops that I go to to buy and look at video games, all of the games are together, and at some places, in alphabetical order. I have never seen a store where all of the 'girly' video games are in one corner and all of the 'boy' video games are in another.
Either way, this was definitely an interesting article to read!
Posted by Laura Fielding on 08/05/2009 @ 05:06PM PT
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I think one of the utterly basic steps one can take is not discouraging a girl from playing with "boy toys" and vice versa. That's a good place to start!
Posted by Alexa Weger on 08/05/2009 @ 05:47PM PT
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